![]() Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Initial planning took about two months to finish. Shigeru Yokoyama led development with a small team. ![]() Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. ![]() It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. In North America, it was released by Midway Manufacturing. Galaga is a 1981 fixed shooter arcade video game developed and published by Namco.
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